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el juego es muy bueno tiene mucho potencial

many thanks!

Deleted 3 years ago
Deleted 3 years ago
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ok ik its not my place to say this. but i really like this game but after a few hours its just gets boring. i think you should create a remastered version, so that you can just add updates to it instead of having to delete code to update it. i think this game can have some potential and i would pay money for this if it ever gets bigger. after a few more updates this would be a worthy 10 dollar game. im sorry if you think im trying to be mean but i want to see this game evolve into something bigger. but i love it and i do kinda miss the weird wantedness level, but if you ever do add that back in it should have like a cooldown, like every 2 days without getting caught it goes down by like 1. if you read this and think about it that would mean alot, thank you for your time.

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also the font for this page is really cool

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It is Exactly Your Place to say this! Comments like yours are the reason I have comments enabled, my man!

I do respect your humbleness, no one wants to hurt anyone's feelings, we're all trying to have fun here, it's games after all :)

Thanks to your comment I'm closer to believing I could invest in making this demo-like game into something bigger more fully featured and it having an audience!

(I could never dream of someone playing my game for hours, so a super thanks for playing and taking the time to comment!)

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yea, no problem, this game was really fun to play and learn

"I could never dream of someone playing my game for hours"

Well, it's real! :) You've got at least two players who love the crap out of this game and already dumped ~5 into it on the first day!

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And im back to spend some more hours on this game. lmao

And i just figured out that you can disable cameras

haha great! It was added a few versions back :)

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The game has a good concept, and implemented in a better way. Here's my review (BTW I'm not an official guy, I just do this for fun.)

GAMEPLAY: 8/10

Really good gameplay, with a 10/10 potential. A tutorial is the only thing missing. The stealth gameplay really good, with the co-op essential. This is what took off a point, as if one burglar flees then a good rob is useless.

GRAPHICS: 10/10

Just all around good. No comment

Sound: 9/10

The sound easily portrays whats going on, and is essential for cracking safes. Could be better, but still good.

FUNNESS: 10/10

The game is just fun. Plain, good fun.

VERDICT: 9.25/10

The game has a great concept,with more potential. The slightly confusing gameplay is whats bringing it down. 

Hope you like the review. 

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omg I'm so flattered! thanks for taking the time for playing and for the write-up! :D

I've heard from others as well that some kind of tutorial would be good, but because of code length restrictions of the platform (pico-8) I don't think I'll ever make an in-game tut. Do you think a wiki would be any good?

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With the amount of potential here, a wiki would be nice.Would be a smaller wiki, thought still a good idea.I'm thinking fandom, but you're the developer, so do whatever you think is good. Can't wait until an update is in store!

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Hey Office F.C., about the gameplay, You can unescape the 2nd player (if you accidentally escape the 2nd) by pressing z and then there is a popup that says " [X] Unescape " 

Thanks, very helpful!

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I also enjoyed the update that has just removed the siren thingys, they got very annoying when I was farther in the game.

I actually like that there's no tutorial. It adds to the adrenaline/suspense fun factor to have to learn as you go.

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can you take out the gaurds?

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No. You must avoid them, currently. It would be fun to at least distract the guards, but, taking them out dosen't seem as likely to be implemented. Not the dev though, so no idea whats going into the game.

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ok, i was wondering bc like there are some rooms at are small with a guard and a safe. and the guard wont leave the room so i cant crack the safe

Hi, thanks for playing and commenting! 

You are right, some buildings have more competent security than others. Sometimes you just gotta bail to live and burgle another day. Maybe snatch a statuette, or a wallet from a desk on the way out? ;)

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ok so i wasnt crazy when i was getting stuff off of the desk, thats a cool feature.

Thanks for playing and commenting, much appreciated!

You can actually distract the guards, they react to sounds. It's not a certainty how they react though ;)

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ok i will have to give it a try

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How does one crack a safe?

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A few hints, in order of revealing more, it took me a while to figure out, but I felt quite satisfied when I did:

1. Use audio



2. Listen carefully to a difference in sounds



3. Alternate between left and right



4. Next one will be a full explanation



5. Start pressing left arrow, listen to the sound. When it turns red directly, start with right. Then keep pressing the same direction until you hear a higher / louder beep. Change to the other direction, until you hear that same different beep. Repeat until it turns green and press 'up / forward'. Bingo!

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Thank you so much! :D

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Could someone please explain how to crack safes. I have sound on but still have no idea how to

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Read my reply on 'gucko' above for a few hints

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thank you.i now can crack safes

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THIS IS SO GOOD. but i wish that there were more tools, more in depth hacking and systems and a way to incapacitate guards,cops. Maybe even fake ratting to lure guards and steal there clothes

Deleted 3 years ago
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I definitely second this. This is a really good game in itself already, but it's a good basis for so much more!

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Spotted a small bug: 
If one burglar disables a camera, then the second burglar disables the power in the view of same camera, the camera still gets activated when the first one leaves the console (even though the power should be off now).

super thanks for this bug report! fix will come in future patch.

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Jesus Christ. The way it kinda freezes when your one player was caught and the other one escape was creepy like what the heck was that? But seriously tho, this game is great! i'm just not good at this kind of game.

hehe a bit of spook is never wrong, right? ;)

thanks for the kind words, and for trying the game out!

Deleted 2 years ago
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What a great game!

It would be nice if you could distract the guards somehow to give just enough time to crack the safe (like when one player bumps into an obstacle, the guards go in that direction to investigate).

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Hi! Thanks for playing and commenting! 

The guards will react to sounds though, maybe not in a perfectly predictable manner, just like real guards. ;)

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Without a doubt, this is one of the most fun games I've played. Kudos to that, guys!

Wow! thanks a ton! it's so fun to watch you play as well! crackin' those safes as a pro!

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This game is fantastic and definitely has potential! I do have a few criticisms about the game as well as some ways to improve it. First of all, there is no clear way to crack a safe or perform any of the mechanics in it. Most things are discovered through trial and error but this does not fit into the safe. There should be some form of the tutorial the game provides so that new players can understand it and find success earlier on. 

The map design is somewhat flawed, and some maps won't provide you with anything of worth with some rooms being completely impossible to gain access to. In my opinion, it should be possible to obtain every valuable item on each map (regardless of how difficult it may be to do so). 

Finally, it is far too easy to accidentally lose one of your burglars. They both spawn somewhere on the outside of the map and one button press in the wrong direction will cause them to leave the scene, making some maps impossible. I believe that in replacement for fully escaping, the burglar should simply be put on standby. This means that they will wait on the outside of the map and escape automatically when the time limit is up (or when the other thief is also ready to escape. The character would still be accessible and able to move, but if placed in the "exfil area" will be able to escape.

In addition to this, a possible feature that could be added later on is a builder mode, where players can build maps for other players to try and steal from.

Other than these things, this is a great game and is a good start for what may come!

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I have been playing this for a while and largely agree with you. However, both the hacking and the cracking took me a few times to figure out, which kinda added to the fun to me. There is actually a clear foolproof way of doing both, but you need audio for the safe, as is clearly mentioned somewhere.

Maps are not always 'solvable' in a stealthy way indeed, which is also clearly explained somewhere. It also adds to the experience in my opinion. Sometimes when the big bucks are hard to reach I just bust in, grab a statue to at least cover my expenses and then bolt.

Fully agree with the off-screen thing as well, it annoys me sometimes, ruining a perfectly do-able house because one burglar escaped already.

I'm super happy you took the time to write this, and thank you for playing! :D

swoopie has already been so kind to respond to some of you concerns, but I'll try add some dev perspective as well.

You are fully right in your criticisms because the game is lacking good UX in big areas, but I'm sorry to say that most of these will not be fixed in this incarnation of the game, because it's made in pico-8 which has hard restrictions on code length so to add stuff something else has to be removed. Anything You think is superfluous?

The misclick escape is another thing though. Because you and others have had this problem it'll end up high on my todo, and thanks for the suggestions!

Also, since you mentioned building own levels I'd like to mention one of my inspirations: the Castle Doctrine by Jason Rohrer, dont know how active it is anymore but it's worth checking out!

Yeah sorry, wasn't my intention to put on your hat, but when I really like a game and its concept, I get a bit involved sometimes ;)

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hey that's perfectly fine with me, super fun to have people engaged in the game! you are so friendly i have zero concerns with this :D

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like it~~~~

nice, thanks!

Took me a while to actually rake in some money, but given some patience and fiddling I managed to pull a good heist :) Still got things to discover probably. Like it! And I always love procedurally generated games. High replay value. Good game!

One small point of feedback. Whenever you let your second burglar escape to the right of the screen, you are pressing 'right' rapidyl, also causing you to skip the result screen, which is a bummer because I'd like to see how much I've stolen ;)

And another one. It's quite annoying that you can so easily accidentally walk off the screen and escape.

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hi, congrats on the heist! :D thanks for playing and i appreciate the time taken to write these comments!

I know the game have some UX issues, I'm looking into fixing them if I can without sacrificing gameplay elements. Because the game is in pico-8 and thus have restrictions on code length so it's a matter of taking something out first. I might remove the police light thing, wdyt?

Ah, right, that's an interesting dilemma. I think actually that the red/blue lights add to the stress of escaping. Not sure if I would take anything out at this point. Let me do another playthrough to see if I can come up with some alternative suggestions.

Don't think I would take anything out :-) I think players will just have to be more careful when maneuvering around the edge of the screen. Only thing you could save some code on is the whole 'busted' sequence, but then again, the burglars deserve a good game over sequence ;-)

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thanks a bunch for taking the time to write! I'm happy you like the busted scene :D

what I meant with police lights was those icons that pop up when you step into a lighted area, you are then "seen" (raising the wanted-meter). If you're seen too many times in a row you get caught before entering the next building. It's not deeply explained in-game, but I needed some way to promote sneaking, and not just smash-and-grab every run (as my testers figured out and got a bit bored).

it's the one thing i can think of that might be too intricate for the rest of the feel of the game. 

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Ahhh right, I didn't really know what those meant indeed and they also felt kinda out of place and out of style. So yeah, I agree, those can be left out. For me, I only look at the amount of 'lights' at the result screen anyway and try to avoid being seen anyway.

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I hear that I need to reevaluate them with my testers then ;)

And thanks for replying to other users above, appreciated that your tone is so polite but on point! thanks!

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