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Took me a while to actually rake in some money, but given some patience and fiddling I managed to pull a good heist :) Still got things to discover probably. Like it! And I always love procedurally generated games. High replay value. Good game!

One small point of feedback. Whenever you let your second burglar escape to the right of the screen, you are pressing 'right' rapidyl, also causing you to skip the result screen, which is a bummer because I'd like to see how much I've stolen ;)

And another one. It's quite annoying that you can so easily accidentally walk off the screen and escape.

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hi, congrats on the heist! :D thanks for playing and i appreciate the time taken to write these comments!

I know the game have some UX issues, I'm looking into fixing them if I can without sacrificing gameplay elements. Because the game is in pico-8 and thus have restrictions on code length so it's a matter of taking something out first. I might remove the police light thing, wdyt?

Ah, right, that's an interesting dilemma. I think actually that the red/blue lights add to the stress of escaping. Not sure if I would take anything out at this point. Let me do another playthrough to see if I can come up with some alternative suggestions.

Don't think I would take anything out :-) I think players will just have to be more careful when maneuvering around the edge of the screen. Only thing you could save some code on is the whole 'busted' sequence, but then again, the burglars deserve a good game over sequence ;-)

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thanks a bunch for taking the time to write! I'm happy you like the busted scene :D

what I meant with police lights was those icons that pop up when you step into a lighted area, you are then "seen" (raising the wanted-meter). If you're seen too many times in a row you get caught before entering the next building. It's not deeply explained in-game, but I needed some way to promote sneaking, and not just smash-and-grab every run (as my testers figured out and got a bit bored).

it's the one thing i can think of that might be too intricate for the rest of the feel of the game. 

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Ahhh right, I didn't really know what those meant indeed and they also felt kinda out of place and out of style. So yeah, I agree, those can be left out. For me, I only look at the amount of 'lights' at the result screen anyway and try to avoid being seen anyway.

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I hear that I need to reevaluate them with my testers then ;)

And thanks for replying to other users above, appreciated that your tone is so polite but on point! thanks!

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